The Game Boy: One Step Forward, Modern Warfare Two Steps Back

The Game Boy: One Step Forward, Modern Warfare Two Steps Back

Posted on 05. Nov, 2009 by admin in Computers

You’ve probably seen the headlines. They’re pretty hard to miss. After all, when two of mainstream media’s favorite buzzwords – “violent videogames” and “terrorism” – cross streams, things get messy. If you’ve somehow managed to position yourself smack in the eye of the media storm, however, here’s the story: Last week, someone leaked a scene from Modern Warfare 2 in which you, the player, take up arms and gun down some people. As a terrorist. And those people? Innocent civilians who just happen to be in the wrong place at the wrong time.


And I’m perfectly ok with that. Why? We’ll get to that in a bit.


8690a02ce9fare 2.jpg The Game Boy: One Step Forward, Modern Warfare Two Steps Back

What I do take issue with, though, is Infinity Ward’s treatment of the whole fiasco. Moments after every videogame blog on the planet’s normal programming was interrupted to bring you this special report, Infinity Ward issued a statement. “Players have the option of skipping over the scene,” it read. “At the beginning of the game, there are two ‘checkpoints’ where the player is advised that some people may find an upcoming segment disturbing. These checkpoints can’t be disabled.”


Which is PR-speak for: “We’re afraid that the mainstream media’s going to tear us to shreds for this one, but we’ve handily built in this failsafe. You’ll never take us alive! Mwahahahaha! *Rockets into the sky using a concealed jetpack*.”


See, while stirring terrorists, innocent slaughter, and videogames into the same stew may initially leave a bad taste in people’s mouths, I think Infinity Ward’s taking a big step in the right direction. It’s a shame, then, that they’re so quickly scrambling to cover their tracks.


Here's why I'm ok with the scene. Quite contrary to what many vocal critics are saying, the scene in question isn’t intended to glorify terrorism. Not even a bit. As your character sprays gunfire into the airport’s mortified masses, people scream and cry. There’s no swelling soundtrack, slow-mo, or utterances of “Boom, baby! Headshot!” from your comrades in arms. Just the terrified, regretful, grief-stricken emotions of a bunch of normal people spilling over and quickly drowning amongst a sea of blood and tears.


If causing this kind of massacre puts a smile on your face, it sure as hell isn’t because Modern Warfare 2 told you that terrorism is totally rad. It’s because you’re one seriously f***ed up individual.


Clearly, Modern Warfare 2’s killing spree is meant to make you feel like the scummiest sack of crap ever to stink up the earth. After it’s all said and done, you’ll probably be sick to your stomach. And that’s great! See, while games like Grand Theft Auto allow players to literally terrorize innocent civilians, it’s all just meaningless violence. After just one tiny cognitive leap, your brain’s performed the necessary mental gymnastics to avoid feeling guilty about any of it. In fact, many players even consider these “rampages” to be the most enjoyable aspect of the series.


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